Numérique - Systèmes d'Information
27210051 Designing Interfaces for Decision Support
| Niveau de diplôme | |
|---|---|
| Crédits ECTS | 6 |
| Volume horaire total | 40 |
| Volume horaire CM | 40 |
Responsables
- SERNA Audrey
- JAILLON Thibault
Objectifs
Design Thinking has proven to be one of the most effective approaches for developing innovative products and services. This series of courses provides students with a solid foundation in the concepts and strategies necessary to complete a project that supports informed decision-making.
The course emphasizes the importance of understanding business practices that lead to decisions. In addition, the methodology introduces a variety of tools and techniques to tackle a topic efficiently and encourages collaborative teamwork in solving problems.
The entire course is centered around an innovation project carried out by students working in project teams.
Each team is expected to develop a user-centered, innovative business solution that addresses the decision-making process. The solution should address a real problem they have identified in a specific environment.
The jury will evaluate the student's ability to pitch their project, work creatively as a team while staying focused on user needs, develop a proof-of-concept prototype or mock-up, and test and improve their solution.
Estimation of private study (outside of contact hours): 10 hours
TARGETED KNOWLEDGE AND SKILLS
• Design Thinking
• Creativity and ideation
• Learning user-centric vision, empathy
• Ethnology principles and tools
• Understanding and analyzing existing problems for decision-making
• Ergonomics
• Multidisciplinary teamwork, co-creation and team decision-making
The course emphasizes the importance of understanding business practices that lead to decisions. In addition, the methodology introduces a variety of tools and techniques to tackle a topic efficiently and encourages collaborative teamwork in solving problems.
The entire course is centered around an innovation project carried out by students working in project teams.
Each team is expected to develop a user-centered, innovative business solution that addresses the decision-making process. The solution should address a real problem they have identified in a specific environment.
The jury will evaluate the student's ability to pitch their project, work creatively as a team while staying focused on user needs, develop a proof-of-concept prototype or mock-up, and test and improve their solution.
Estimation of private study (outside of contact hours): 10 hours
TARGETED KNOWLEDGE AND SKILLS
• Design Thinking
• Creativity and ideation
• Learning user-centric vision, empathy
• Ethnology principles and tools
• Understanding and analyzing existing problems for decision-making
• Ergonomics
• Multidisciplinary teamwork, co-creation and team decision-making
Contenu
COURSE OUTLINE
Session 01 : Introduction
• Introduction to innovation
• Introduction to Design Thinking and Human-Computer Interaction
• Methods and models for designing UI (User Interfaces) / User Experience (UX)
Session 02 : Creativity methods
Session 03 : Designing for decision-making
• Awareness of biases in decision-making
• Staying connected to the decision consequences
• Responsibility attribution in decision making using computing tools, especially AI systems
Session 04 : User-centered research – Discover (1/3)
• Questionnaires and interviews
• Observations and shadowing
Session 05 : User-centered research – Explore and define (2/3)
• Persona study and their context
• User journey and experience maps
Session 06 : User-centered research – Explore and define (3/3)
• Point of views
• Problem definition
Session 07 : Design - Ideation (1/4)
Session 08 : Design – Ergonomics & Prototyping (2/4)
• Prototyping techniques
• Ergonomic criteria
Session 09 : Design – Prototyping & Test (3/4)
• UI évaluation surveys
Session 10 (2h) : Design - Prototyping & Test (4/4)
Session 11 (2h) : Project Evaluations
Session 01 : Introduction
• Introduction to innovation
• Introduction to Design Thinking and Human-Computer Interaction
• Methods and models for designing UI (User Interfaces) / User Experience (UX)
Session 02 : Creativity methods
Session 03 : Designing for decision-making
• Awareness of biases in decision-making
• Staying connected to the decision consequences
• Responsibility attribution in decision making using computing tools, especially AI systems
Session 04 : User-centered research – Discover (1/3)
• Questionnaires and interviews
• Observations and shadowing
Session 05 : User-centered research – Explore and define (2/3)
• Persona study and their context
• User journey and experience maps
Session 06 : User-centered research – Explore and define (3/3)
• Point of views
• Problem definition
Session 07 : Design - Ideation (1/4)
Session 08 : Design – Ergonomics & Prototyping (2/4)
• Prototyping techniques
• Ergonomic criteria
Session 09 : Design – Prototyping & Test (3/4)
• UI évaluation surveys
Session 10 (2h) : Design - Prototyping & Test (4/4)
Session 11 (2h) : Project Evaluations
Bibliographie
EMBLEMATIC BOOKS OR RESEARCH PAPERS REGARDING THE SUBJECT OF THE COURSE
• Change by Design, Tim Brown
• Lallemand, Carine. (2018). Méthodes de Design UX. 30 méthodes fondamentales pour concevoir des expériences optimales. (2e edition).
• The Design of Everyday Things, D. Norman
• Information Visualization: Perception for Design, C. Ware
• Change by Design, Tim Brown
• Lallemand, Carine. (2018). Méthodes de Design UX. 30 méthodes fondamentales pour concevoir des expériences optimales. (2e edition).
• The Design of Everyday Things, D. Norman
• Information Visualization: Perception for Design, C. Ware
Contrôles des connaissances
Other grade(s)
Grading during class
Project presentation
Grading during class
Project presentation
Informations complémentaires
TEACHING METHODS
The course is designed as a combination of traditional lectures, exercises, case studies, quizzes, workshops, and group discussions. Students are expected to practice some of these tools and methods on a global team project which covers the learning expectations.
NATURE OF MATERIALS
Powerpoint slides, videos
TEACHING INNOVATIONS AND USE OF TECHNOLOGY
Rapid prototyping tools
The course is designed as a combination of traditional lectures, exercises, case studies, quizzes, workshops, and group discussions. Students are expected to practice some of these tools and methods on a global team project which covers the learning expectations.
NATURE OF MATERIALS
Powerpoint slides, videos
TEACHING INNOVATIONS AND USE OF TECHNOLOGY
Rapid prototyping tools
Formations dont fait partie ce cours
Renseignements pratiques
iaelyon School of Management
Université Jean Moulin Lyon 3
1C avenue des Frères Lumière
CS 78242
69372 Lyon cedex 08
Tél. : +33 (0)4 78 78 70 66
Sur Internet
Université Jean Moulin Lyon 3
1C avenue des Frères Lumière
CS 78242
69372 Lyon cedex 08
Tél. : +33 (0)4 78 78 70 66
Sur Internet
Recruter à l'iaelyon
Mise à jour : 21 juillet 2025
